01Protect your Core
Both players start at 30 health. Reduce the opposing Core to zero to win. Choose a 20-card deck with at most two copies of each artwork.
02Spend your energy
You start with 1 energy and four cards. Each turn adds one maximum energy, refills it, and draws a card. Maximum energy is 10. Play units into one of five free positions.
03Pick your battles
Select a ready allied unit, then an enemy unit or Core. Units exchange damage simultaneously and normally attack once per turn. New units wait one turn, unless they have Haste.
04Awaken your element
Your Core power costs 2 energy and can be used once per turn. Spells resolve immediately. Cards with Arrival activate their ability when summoned.
Guard Must be attacked before other enemies or the Core.
Shield Prevents the next instance of damage.
Freeze A unit misses its next turn of attacks.
Lifesteal Damage dealt restores your Core health.
Hand limit Eight cards. Extra drawn cards are discarded.
Fatigue An empty deck deals increasing damage each time you draw.
Click the 3D cards to play. Tactical controls provide the same actions with buttons and keyboard navigation. Your duel is saved on this browser after each action.